#pragma once
#include "Globals.h"
#include "Collider.h"
class Scope
{
public:
	Scope();
	~Scope();

	void Draw(int);
	void GetPosition(int*, int*);
	void SetPosition(int, int);
	void GetVector(Collider*, int, float*, float*);

private:
	int m_x, m_y;
	const static int WIDTH = 20;
	const static int HEIGHT = 20;
};

